Enforce naming conventions and optimize complex object and LINQ mapping to simple DTOs.
Hundreds of millions of downloads. One simple idea.
Supports .NET 8.0+
and .NET Framework 4.6.2+
Based on the search results, aa2.hair.v1 likely refers to a modded content pack designed to port Artificial Academy 2 (AA2) hair models into Koikatsu (KK) or similar Illusion engine games.
To use these assets in the game, the files are typically placed in the
Accessory Format: The hair assets are implemented as Accessories.
: The rigging in v1 is usually standard; if the skeleton of the character model is modified, v1 hair may "clip" through the body during certain animations.
Purpose: It allows players to bypass the game's limited default options by introducing high-quality, community-created hair models. Integration and Usage
data/jg02_00_00.pp (contains base hairstyles)AA2_Data/StreamingAssets/ if using unity3d modsBased on the search results, aa2.hair.v1 likely refers to a modded content pack designed to port Artificial Academy 2 (AA2) hair models into Koikatsu (KK) or similar Illusion engine games.
To use these assets in the game, the files are typically placed in the
Accessory Format: The hair assets are implemented as Accessories.
: The rigging in v1 is usually standard; if the skeleton of the character model is modified, v1 hair may "clip" through the body during certain animations.
Purpose: It allows players to bypass the game's limited default options by introducing high-quality, community-created hair models. Integration and Usage
data/jg02_00_00.pp (contains base hairstyles)AA2_Data/StreamingAssets/ if using unity3d mods