Automation - The Car Company Tycoon Game version 4.2.13, part of the Light Campaign v4.2 Open Alpha, focuses on engine simulation enhancements, including a physically-based glow model and VVL profile fixes. This update also improves car designer, adds HDRi photo scenes for better performance, and resolves critical bugs, but is incompatible with older save files. For full details, visit
This is a quality-of-life and bug-fix patch rather than a content drop.
Automation - The Car Company Tycoon Game was a significant patch released during the Light Campaign Version 4.2 (LCV4.2) Automation - The Car Company Tycoon Game v4.2.13
Why Automation - The Car Company Tycoon Game Stands Out
Where to Buy: Available on Steam as a standalone title. Note that the BeamNG.drive exporter requires ownership of the base BeamNG.drive game on the same PC. Automation - The Car Company Tycoon Game version 4
has always stood as a titan of technical depth. Its latest iteration, version 4.2.13, isn't just another patch; it’s a masterclass in how a small, dedicated team can polish a "complicated car calculator" into a more seamless creative engine.
At a glance, Automation is a game about making cars look cool. The Carrara marble-esque 3D engine allows players to sculpt bodies with a level of fidelity that rivals professional CAD software. You can spend hours adjusting the rake of a windshield or the flushness of a headlight, creating vehicles that look like 1970s muscle cars, futuristic hypercars, or sensible family sedans. Your engine and car dynamics (mass, suspension, drivetrain)
Engine Families vs. Variants: If you need a different engine size for a new car, clone the entire family rather than just the variant. Changing the bore or stroke on the first page of the designer affects every variant in that family, which can ruin existing car designs.