Cards That Give Unblockable Mtg Better Portable Today
Mastering Evasion: The Best MTG Cards That Give Unblockable (and Better)
The keyword "unblockable" (or its modern templating, "can't be blocked") is one of the most powerful evasive abilities in the game. However, simply slapping "unblockable" on a 1/1 creature isn't going to win you many games. The real question every deck builder asks is: What are the cards that give unblockable, and how do I make them better? cards that give unblockable mtg better
The mage was thrown back, crashing into a pile of trash. The static electricity died in his hands. Mastering Evasion: The Best MTG Cards That Give
Part 2: How to Make "Unblockable" Better
Now we arrive at the core of the keyword: "cards that give unblockable mtg better" . Once your creature can't be blocked, you have solved the defensive puzzle. Now you need to maximize the offensive result. "Better" means three things: Damage, Value, and Speed. Key to the City: (2 Mana) Tap it
In Magic: The Gathering, unblockable creatures (now primarily templated as "can't be blocked") bypass the combat phase's biggest hurdle: the opponent's board state. While early cards like Invisible Stalker
In Magic: The Gathering (MTG), the "unblockable" mechanic (officially "can't be blocked") is the ultimate form of evasion, turning a battlefield stall into a direct path to your opponent's life total. While many creatures are born with this ability, some of the most powerful cards are those that grant it to others, allowing you to turn any massive threat or utility creature into an unstoppable force. The Best "Unblockable" Enablers
- Key to the City: (2 Mana) Tap it to make a creature unblockable. It also forces you to discard a card, which is great for decks that want cards in the graveyard (like Reanimator or Madness decks).
- Whispersilk Cloak: (5 Mana to play + equip) Expensive, but it grants both "Can't be blocked" AND "Shroud" (can't be targeted by opponent's removal). This protects your win condition.
- Chariot of Victory: (4 Mana total) Gives Haste, Trample, and First Strike. Again, Trample acts as a "soft" unblockable for large creatures.
- Manifold Key: (2 Mana) A versatile card. You can pay 2 to untap an artifact, or pay 4 to make a creature unblockable this turn. Good for artifact-heavy decks.
9. Levitation
- Cost: 2UU
- Effect: Creatures you control have flying.
- Why it’s better: It’s a classic. While not perfect, it costs less than Archetype and turns ground stalls into air victories.
- Aqueous Form (CMC: 1): The gold standard. For a single blue mana, enchanted creature gains "can't be blocked." The scry 1 on attack is the "better" part—it filters your draws to find more gas.
- Security Bypass (CMC: 2): Gives unblockable and draws a card whenever the creature deals combat damage to a player. This is a 2-for-1: evasion plus card advantage.
- Invisible Stalker (Not an aura, but a creature): The honorary mention. Hexproof and unblockable. The only way to make this "better" is to put a Sword of Fire and Ice on it.