Chrono Ecstasy -0.1.4- By Pigeon2play __full__ -
Chrono Ecstasy Version 0.1.4, developed by Pigeon2Play, is a business management game mixed with visual novel elements that explores the concept of stopping time to control various situations and relationships.
- Time as tactile mechanic: At the heart of Chrono Ecstasy is the deliberate materialization of time. Instead of treating time as a passive backdrop, the game renders it manipulable—stretching, snapping, folding—so that progression itself becomes the primary instrument of play and meaning.
- Emotional tempo over spectacle: The experience privileges mood, suspicion, and small revelations; it favors tonal modulation and rhythm rather than bombast. Version 0.1.4 accentuates quiet discoveries, rewarding patience and attentiveness.
Character Roster: The update focuses heavily on expanding the backstories of the main female leads, including family members and school acquaintances. Chrono Ecstasy -0.1.4- By Pigeon2Play
Added a UI counter and VFX for "Special Request" progression on the map. System Refinements: Chrono Ecstasy Version 0
- Die in the Lab explosion (Day 4 evening)
- Let Chrono Fatigue hit 100% (don’t rewind more than 3 times per loop)
Relationship System: Interactions with characters like Kaede, Setsuna, Rena, and Sarina are core to the experience. Players engage in "Talk" scenes to build affection and unlock deeper narrative branches. Time as tactile mechanic: At the heart of
Chrono Ecstasy -0.1.4- By Pigeon2Play
Fixed a "mini-event" loop where the same calendar event could be picked twice in a row.
