Creating a decompiler for GameMaker Studio 2 (GMS2) games involves understanding the compilation process of GMS2 and how its game files are structured. GameMaker Studio 2 uses a proprietary format for its compiled game files, which are not easily readable or editable directly. A decompiler would need to reverse-engineer this process to translate machine code or bytecode back into a form of GML (GameMaker Language) or a similar high-level representation.

How to read it:

Decompiling a GameMaker Studio 2 (GMS2) project is the process of reversing a compiled

: Generates bytecode alongside a runner. This is the standard target and is significantly easier to decompile because the logic remains as structured bytecode. YoYo Compiler (YYC) : Transpiles GameMaker Language (GML) into

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