Horizon Zero Dawn Remastered Update V1589 -
Horizon Zero Dawn Remastered continues to evolve, the v1.5 series of updates (culminating in recent builds like v1.589) focuses on bridging the technical gap between Aloy’s debut and the standard set by Forbidden West. These patches go beyond simple bug fixes, targeting the specialized hardware features of the PS5 Pro and high-end PC rigs. Key Technical Pillars of Update v1.589
- Draw Distance: The pop-in for tall grass and small rocks has been pushed back by approximately 30%. Meridian Village, previously a smeary mess from a distance, now retains high-resolution texture mapping even from the Sunfall gates.
- Anisotropic Filtering: Update v1589 forces 16x anisotropic filtering regardless of the in-game setting. This means ground textures on dirt paths and metal ruins no longer turn into blurry mush at oblique angles.
- Water Caustics: The reflective caustics in rivers (a feature ported from the Decima engine's latest iteration) were causing GPU timeouts on AMD RDNA 3 cards. v1589 introduces a separate toggle in the
LocalCacheDX12.inifile for "WaterPhysicsQuality."
- PS5: Approximately 2.1 GB
- PC (Steam/EGS): Approximately 3.4 GB (due to shader cache recompilation)
Performance & Stability Improvements
The headline feature of v1.589 is a focused effort on stability. Early reports from the community suggest that the patch targets crash scenarios that affected players with specific hardware configurations. horizon zero dawn remastered update v1589
Adjusted turkey models to display correctly at various distances. Horizon Zero Dawn Remastered continues to evolve, the v1