House of Shinobi a visual novel and sandbox game developed by CutePercentage
One of the defining features of the pre-release is its massive scope, featuring over 60,000 words of introductory storyline and more than 400 distinct choices. Impactful Decisions:
Guard: “Halt! Who goes there?”
Pachi: “A friend with snacks?” (if CutePercentage > 50%)
Guard: “Oh, okay then. Move along, cutie.”
Premium (Paid): Provides access to bonus scenes and is typically updated sooner than the free version.
Recommendation for Developer:
The game is available in multiple formats on Itch.io and the official House of Shinobi website:
What is CutePercentage? Why is it dominating pre-release discussions more than frame rates or combo systems? And how is House of Shinobi using this seemingly frivolous statistic to rewire player expectations?