Luckydog7 Funkin-android | [exclusive]
The Rise of Luckydog7 Funkin' on Android: A New Era for Rhythm Games
5. Performance and optimization
Common bottlenecks:
9. Common bugs and fixes
- Audio desync on certain devices: Implement an audio latency calibration option and use AAudio/OpenSL ES appropriately.
- Black screen or rendering glitches: Ensure proper EGL context creation; fall back to OpenGL ES 2.0 if 3.0 not available.
- Crashes on startup (OOM): Reduce initial texture size, load assets lazily, use smaller audio sample sizes.
- Touch input deadzones: Adjust hitbox sizes and use multitouch tracking to avoid missed inputs.
Week 7–8