The Nintendo Switch version of Resident Evil Revelations 2 is a complete package that includes all previously released DLC and exclusive console-specific features like motion controls and HD Rumble. Core Features & Included Content Complete Seasonal Content
3. Amiibo Functionality Fixes
Early versions had a bug where scanning specific Amiibo (like the Zelda series) would crash the game. Version 1.0.2 fully stabilizes the Amiibo menu, allowing consistent drops of BP (Blood Points) and custom parts.
Total File Size: Approximately 26 GB. If you purchased the physical Revelations Collection, the second game is provided as a digital download code rather than on the cartridge.
: While the original Switch version had a variable frame rate (30–50 FPS), it runs at a locked on "Switch 2" hardware via backward compatibility. Stability Patches
The Nintendo Switch version of Resident Evil Revelations 2 was well-received by fans and critics alike for its faithful porting of the game's intense horror elements and engaging gameplay. However, like many games, it wasn't without its flaws and areas for improvement. These included performance issues, minor bugs, and a general desire for enhanced visuals and gameplay mechanics.
, equipped his favorite high-level magnum, and loaded into a standard Gauntlet mission. But as the map initialized, the textures flickered. Instead of the usual derelict factory, the walls began to bleed a digital, neon blue. The music, typically a driving industrial beat, slowed into a distorted, ambient drone.
Resident Evil: Revelations 2 — Nintendo Switch NSP Update (Updated)
What this covers
- Summary of the Switch release and NSP format
- What an "update" typically includes for this title on Switch
- How to check and install official updates
- Common issues and fixes after updating
- Notes on legality and safety
Mark’s pulse quickened. Was this a developer's test room accidentally left in the NSP update? The Wesker phantom didn't attack; it simply pointed toward a door that shouldn't have existed. Following the prompt, Mark entered a room filled with floating monitors displaying real-time footage of other players currently online—all of them frozen in their own games. A text box appeared at the bottom of the screen:
