Rtgi 0.17.0.2 Release «SAFE — Report»
A Deep Dive into RTGI 0.17.0.2: Pascal Gilcher’s Ray Traced Global Illumination Refines the Magic
Introduction: The Shader That Changed Modding
Since its early days as a patreon-only prototype, Pascal Gilcher’s RTGI (often simply called "the Ray Tracing shader") has held a unique place in PC gaming. It’s not path tracing, nor is it hardware-accelerated like NVIDIA’s RTX. Instead, it’s a clever, screen-space, depth- and normal-buffer-driven ray marching solution that injects a form of realistic light bounces into almost any DirectX 9–12 or Vulkan game. The result? Flat, last-gen lighting gains soft ambient occlusion, color bleeding, and a tangible sense of volume.
- Try setting
Trace Qualityto 0.5 (the lowest) and bumpingSmoothnessup to 0.7 or 0.8. You will gain a massive performance boost with very little visual penalty.
Best Practices
specifically for this RTGI version to balance frame rate and visual quality? Problem with RTGI 0.17.0.2 Reshade 4.9.1 : r/alienisolation rtgi 0.17.0.2 release
Bug Fixes: Resolved minor artifacts and lighting bleeding issues reported in previous beta builds. A Deep Dive into RTGI 0