Rtgi 01702 Release Fixed < 2K × FHD >
RTGI 0.17.0.2 is a beta version of the popular Ray Traced Global Illumination (RTGI) shader developed by Pascal Gilcher (also known as Marty McFly). This specific release, launched in October 2020, was a critical point in the shader's transition from early testing to a more stable, featured-rich implementation. Overview of RTGI 0.17.0.2
Note: This write-up is based on community patch notes and reverse-engineering of the shader's behavior. Always check the official documentation for your specific game engine. rtgi 01702 release fixed
: Ensure "Copy before post-processing" is checked in your Reshade global settings to allow the shader to access the depth buffer correctly. specific games benefit most from this version's lighting fixes? RTGI 0
3. Depth Buffer Compatibility (ReShade)
- Issue: Crashes or black screens occurred when RTGI 0.17.02 was used alongside other depth-based effects (e.g., MXAO, DOF) due to reversed-depth conflicts.
- Fix: The shader now auto-detects reversed depth buffers (common in OpenGL/Vulkan games) and applies an inverse transformation. This ensures RTGI correctly reads world-space positions without manual
depthMuladjustments.
As a premium shader, the official versions are typically available via Marty’s Mods or his Patreon. If you’ve been holding off on the 0.17 features due to stability concerns, the 0.17.02 release is the definitive version to jump back in. Issue: Crashes or black screens occurred when RTGI 0
Developed by Pascal Gilcher, RTGI has become the gold standard for injecting screen-space ray tracing into games that lack native support. The 0.17.02 patch notes, while concise, resolve specific issues that were hindering the user experience.
8. Final Verdict: Should You Upgrade?
Absolutely. If you are currently using any version of RTGI older than 01702, or if you tried the buggy initial 01702 and uninstalled in frustration, the RTGI 01702 release fixed is the version you have been waiting for.



