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SB3Utility (often called ) is a essential tool for modding 3D games from the developer Illusion (such as Honey Select
def change_sprite_name(sb3_path, old_name, new_name, output_path=None): temp_dir = "temp_sb3" extract_sb3(sb3_path, temp_dir) sb3utility tutorial
with open(os.path.join(temp_dir, "project.json"), "r") as f:
data = json.load(f)
4.2 Locate the Target Texture
- Expand the tree:
cab-[hash] > AssetBundle > Asset.
- Look for assets named
Texture2D.
- Click on a texture to preview it (e.g., a shirt pattern).
This tutorial assumes you have a legitimate copy of a supported game and basic familiarity with file management and image/model editing software. SB3Utility (often called ) is a essential tool
def repack_sb3(source_dir, output_sb3):
with zipfile.ZipFile(output_sb3, 'w', zipfile.ZIP_DEFLATED) as zipf:
for root, dirs, files in os.walk(source_dir):
for file in files:
zipf.write(os.path.join(root, file),
arcname=os.path.relpath(os.path.join(root, file), source_dir))
print(f"Created output_sb3") Expand the tree: cab-[hash] > AssetBundle > Asset
References
- Enimaroah. (2024). SB3Utility GitHub Repository. https://github.com/enimaroah/SB3Utility
- Honey Select Modding Community. (2023). Texture and Mesh Modding Guide.
- Unity Technologies. (2022). Unity Asset Bundle Format Specifications.
Navigating the Object Tree: Use the "Mesh" or "Object" tabs to locate the specific parts of the model you wish to view or modify. Exporting for External Editing: Select your mesh in the "Mesh" tab.
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