To create a proper feature list for a Blender 2.81 & Substance Painter Sci-Fi Asset Creation course, you should focus on the specific tools and end-to-end production workflow that students will master.
Bonus Assets: Includes source files and two extra rigged/textured models: a droid and a mecha. To create a proper feature list for a Blender 2
Modeling Basics: Introduction to specialized Blender tools and add-ons like Bool-tool, Carver, and Fast Carve, which are essential for hard-surface sci-fi modeling. Creating a new project and setting up the
Optimization: High-poly to low-poly baking techniques, crucial for professional game art. Related Sci-Fi Asset Courses Blender 2
Chapter 3: Detailing & Hard Surface Refinement – Adding the intricate mechanical details that give sci-fi assets their "tech" aesthetic.