The paper is formatted for a conference proceedings (e.g., IEEE VR, SIGGRAPH) and includes all key sections: abstract, introduction, methodology, results, and future work.
Appendix: Example manifest (conceptual)
| Feature | Standard 3D (SBS) | VR180 / 360 | Zipling 3D Video | | :--- | :--- | :--- | :--- | | Viewing Freedom | Fixed angle (1 perspective) | Fixed angle (you look around, but can't move through) | 6-Degrees of Freedom (6DoF) | | Hardware Required | 3D Glasses / Headset | VR Headset | Mobile/Tablet/VR (No glasses needed for small screens) | | Depth Perception | Stereo (for one spot) | Monaural/Stereo | Volumetric (Full parallax) | | File Size | Medium | Large | Ultra-Large (But highly compressed by Zipling) | | Interactive Elements | None | Hotspots only | True object manipulation | zipling 3d video